using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_TRL_119 : SimTemplate //野兽之心
	{
        //使一个友方野兽获得+1/+1，使其随机攻击一个敌方随从.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            p.minionGetBuffed(target, 1, 1);
		}
	}
}